Sam seems to be on friendly terms with Bosco. In the animated series, he mentions her often and values gifts from her, such as a bazooka she once gave him (seen in the last episode, The Final Episode, of the show.) Sam acts less hostile towards Lorne than Max does, but still holds an obvious distaste for him. Sam appears to be annoyed by Lorne and will try to get him to leave whenever he shows up. Helping him overcome his anger issues and resolve his relationship with his parents. The Geek seems to care about both Sam and Max quite a lot for taking her in, despite having to clean up after them almost constantly.Īlthough only appearing once, he and Max seem to form a parental relationship with Gary. They seem to get along fairly well, often times with The Geek being the more responsible of the two. Unlike most people, Sam seems to admire Max's violent tendencies, for the most part.Īlongside Max, Sam serves as a questionable father to the Geek. Sam is incredibly close to Max and will become tangibly uncomfortable when separated from him for any reason he is willing to delve into great lengths to protect his little buddy. In most situations, Sam tends to play the straight man against Max's chaotic behavior. They met as children and attended junior-high together before becoming the Freelance Police. Max is Sam's long-time best friend and sidekick. In Sam & Max Season Two he becomes self-conscious about his weight, particularly when seeing his future and past selves. He has a large sweet tooth, as during many of his adventures and assignments he can be seen enjoying a multitude of frozen treats, such as popsicles and ice cream sandwiches, especially in the comics. He cares for his friends, but isn't above using them for his plans, such as when he manipulated Sybil to damage Lincoln's reputation in Abe Lincoln Must Die!. He is very protective of Max, and will go at great lengths to keep him safe. He has also been shown to enjoy dog treats. He seems to have an enhanced sense of smell he was able to smell where Max parked the car in Monkeys Violating the Heavenly Temple, and located the cereal aisle in Beast from the Cereal Aisle and the concession stand in Night of the Cringing Wildebeest by their non-food scents. He has growled several times in the Telltale games, and his sobbing in Sam & Max Hit the Road sound similar to the whimpers of a dog. It is usually, and somewhat ironically, Max that calms him down and prevents him from acting upon his anger.Īlthough most of the time he acts like a human, Sam sometimes behaves like a dog. In They Stole Max's Brain, Sam shows his more violent manner of investigating then the previous episodes, which include from beating a gorilla for showing a dog sign, to using a gun on a COPS member. When he does get angry, however, he tends to react in an uncharacteristically savage manner. He rarely loses his temper and is able to react to panic-inducing situations with extreme calm. He is usually depicted as being very calm, rational and collected, preferring to solve things diplomatically rather than always resorting to violence. Sam is prone to long-winded sentences filled with elaborate terminology. He refers to himself as an Irish wolfhound in On the Road. Despite his body being anthropomorphic, he only has four fingers (including his thumbs) and three toes. Underneath his suit jacket, he presumably wears a leather shoulder holster. He wears a comically large neck tie with black and blue stripes. He wears a grey Bloodhound fedora, as well as a grey suit with a white dress shirt, meant to mimic a typical noir detective outfit. Sam is a 6-foot-tall, brown anthropomorphic dog with black pupils. The gun makes a single appearance in the animated series in episode 20, entitled " Kiss Kiss, Bang Bang." (when Sam and Max had just escaped the Commissioner's daughter's wedding and Sam says "I think the Commissioner would support our decision to employ rubber ammo and tear gas at this point!) In the Telltale episodes he can hit any object on the first shot but is very reluctant to use it against living things, even villains. In the comics, he is quick to use it but is a very lousy shot. It's incredible size lends it to "droop" while being held. Sam carries around a Smith & Wesson Model 29 44 Magnum revolver. In the games, he has a tendency to take everything he sees, and apparently keeps the items in a cardboard box that he carries inside his jacket. He typically wears a grayish film noir-styled suit, with a hat and a blue and black striped tie and also goes barefoot. A member of the Freelance Police, Sam comes off as more level headed and less violent than his partner Max, albeit not by much.
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